E1M1: UAC Spaceport (The Lost Episodes of Doom)

E1M1: UAC Spaceport is the first map of the Massacre on Callisto episode of The Lost Episodes of Doom. It was designed by Christen David Klie and previously released as a map in CHRIS_E1.WAD and later in CHRISK.WAD. According to the designer's notes in the book, it was released as CHRISK11.WAD in the first place.

Essentials
All three keys can be found in this map, but you only need the blue and red.

Use the switch behind you, then go straight forward from the starting point through a door that has opened. Drop into the pit below you and collect the shotgun, which you can use to kill the surrounding monsters while waiting for the floor of the pit to rise. Once the floor stops, take the megaarmor and go to the open area, taking care not to fall into the wastepit. Turn right, grab the light amplification visor and take the lift down, then turn to the left. At the end of this area you will find the blue skull key.

After picking up the blue key, go back to the open area with the wastepit. At the middle of the platform turn right - in the first room, where you fall down, lies a backpack. Move forward to the lift which takes you up, from there go straight to the end and take the way half left, go through the blue door and grab the red keycard. Run back and take the teleporter which leads back to the starting point. Go back to the open area and head left this time and take the lift down at the end. In this room you will find the red door, open it and use the switch behind to exit the level.

Other points of interest
Short after the start at the opposite platform of the pit you find a megaarmor.

Secrets

 * 1) To your right when you start the level, in the south-east of the first room, press on the computer terminal to find a small room containing the yellow key. (sector 33)
 * 2) Once the floor north of the first room rises all the way, push on the computer terminal to the north, behind the megaarmor. You will find the yellow door and a berserk pack. (sector 39) Behind the yellow door is a donut-shaped room containing an invulnerability.
 * 3) At the room east of the intersection, push on the northern wall, and it will briefly lower to reveal just six armor bonuses. The space beneath them counts as a secret. (sector 37)
 * 4) Directly to the south of the teleporter, and south-west of the elevator to the blue door, is a wall of circuitry. It can be opened to access five health bonuses and a computer area map. (sector 36)
 * 5) While standing on the lift to the blue door, push the southern wall, and it will lower, granting access to three boxes of shotgun shells and a chaingun. (sector 58)
 * 6) To the south-west of the teleporter is a tripwire, originating from when the northern wall bends to the north-east. Activate this tripwire, use the teleporter, and look to your left to find a hole in the floor. Jump in the hole before it closes again, and you will find a box of bullets, a backpack and a supercharge. (sector 12) If the elevator rises before you can leave, activate the switch to call it again.

Current records
The records for the map at the Doom Speed Demo Archive are:

The data was last verified in its entirety on April 13, 2023.

Player spawns
This level contains four spawn points:
 * 1) facing north-west. (thing 182)
 * 2) facing west. (thing 183)
 * 3) facing north. (thing 184)
 * 4) facing south. (thing 185)

Things
This level contains the following numbers of things per skill level: